First In Math Research-Based Design, Logic Model, Efficacy Case Study. [Conducted by LXD Research, an independent research firm that evaluates educational programs with ESSA-aligned methods.]
The study used a multi-methods approach to evaluating First in Math. Program efficacy was evaluated by comparing the achievement of students in the study with state averages and by measuring the correlation between product usage and Math achievement.
First In Math Research-Based Design, Logic Model, Efficacy Case Study Summary.
This Case Study was conducted by LXD Research, an independent research firm that evaluates educational programs with ESSA-aligned methods.
First In Math is a math practice tool that leverages students’ love of online gaming to build math skills and create high levels of engagement. Using innovative game-based learning technologies, students are provided with instant feedback, direct instruction, and the freedom to make mistakes without penalty.
This study used a multi-methods approach to evaluating First in Math. Program efficacy was evaluated by comparing the achievement of students in the study with state averages and by measuring the correlation between product usage and Math achievement. Students worked on their leveled activities most of the time. Surveys and interviews revealed that students enjoyed the program. First in Math helped teachers extend learning time and motivated students to improve their skills.
KEY FINDINGS
- Increased usage was the most impactful factor in First in Math (FIM) level completion.
- FIM use had a significant and positive correlation with all grades on CST scores (.03 - .11) and CAT/6 (.05 -.08).
- FIM students outperformed state test averages for grades 3, 5, & 6, but not 4. On average, their gain was .85 points.
- FIM schools outperformed comparison schools by 33% and were 24% moe likely to be proficient on state exams.
Click here to read or download the full PDF